The day to day activities of architects often centers around the design and creation of documents that detail the specific forms, materials, and construction of space. These are generally created through computed aided drawing programs which almost completely take any form of physical craft out of the design process. Three dimensional models and photo-realistic renderings attempt to take the place of physical experience but lack the tactile senses that complete the sensation of reality. This disconnect often leads to a sort of architectural impotence; a fatal inability to construct.

We often find ourselves looking for outlets to express our passion for form and space building but the reality of construction often proves a difficult hill to climb. Material costs tend to limit the size and quality of a project. Even something as simple as a chair could easily surpass hundreds of dollars in wood, fasteners and tools. This is one reason why the popularity of recycled and repurposed material has grown in the craft industry, but even those prices are beginning to soar.  When we start to think about the construction of an inhabitable space, total costs quickly rise well into the thousands.

Similar in nature to Ant Farm’s inflatable rooms, contemporary architects often seek outlets to express their common passion for form and space shaping. Rarely do we actually find the ideal opportunity with a budget, a site and/or legal permission to explore our professional medium, recreationally. Material costs drive the limitations in size and quality of most projects today.

 

Out of a curiosity for craft and construction of dynamic space, combined with a frustration with the realities of the common construction methods, the “Inflation Station” case study series has filled our rapid space building void.

 

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